Super hero illustrations for my soon to be animated motion design final. Stay tuned!
Street Art, according to the Oxford dictionary, is Artwork created in a public space, typically in an illicit way.
Take a walk in Los Angeles, New York, London, Spain, anywhere in the world, there are places all over covered in street art. Some street artist even track their work! Space Invader, a well know street artist, provides a map of places he has “invaded.” Other artists such as Banksy, who I have mentioned in earlier posts, place all of their work online.
Yes, its true, street art which is so hands on, can still use new media. But the video below combines street art’s classic old media with the technology of new media and gives us … ?
In this short film by BLU, the artist of ‘an ambiguous animation painted on public walls,’ morphs what is real and tangible to something of an alternate reality. What BLU has created for his audience is a hyperreality.
What on earth is hyperreality? Great question. Video games like The Sims, are a representation of what reality actually is. Certain features such as buildings, areas and people are all created to simulate the real world. However, how we perceive these two things can sometimes get crossed.
When it comes to representation versus realty, perception can often be reality. Author of “The Ecstasy of Communication,” Jean Baudrillard, defines hyperreality as representations of reality. These Simulacra- an image or representation of someone or something- are more than copies of an original but instead become a truth to us in our own way.
The different pieces of painted work BLU put on the walls and other surfaces are reality. The paint on the wall is real, you can touch it and see it. However his work and applied compilation of his paintings takes the tangible art and puts it into a digital format. Doing this with the application of motion speed and sound effects turns BLU’s hand work into a moving piece. This action turns his work into a hyperreality. The work he has done is real however the movement of it on the wall is not. Morphing these two things creates a hyperreality that we are engaged in and process as reality. Perception is for the most part reality. It is how we perceive things that make it real to ourselves. This sort of street art has been given a life.
Want to morph your reality further? Check out his other videos Here
Another to enjoy with similar elements:
In the process of making an animation of my Tag You’re It logo for my motion design class. Check out my progress HERE on my instagram or click the play button below (turn on sound) :
Music: Get It by Matt and Kim